Duration
1 week
Commitment
40 hours / week
Unlock the secrets of creating visually stunning game assets with our comprehensive course on look development in Unreal Engine 5. Whether you’re a novice or an experienced artist, this program is designed to elevate your skills and empower you to craft captivating visuals for your games.
Throughout this course, the fundamentals of importing models, texturing, lighting, animation, and rendering in Unreal Engine 5 will be covered. Even with minimal experience, rest assured that these sessions are exceptionally easy to follow. However, a basic understanding of navigating the UI of Unreal Engine and using fundamental tools is recommended. Upon completing this course, you will have mastered the foundational aspects of Unreal Engine 5, guiding you through the creation of your own realistic environment via easy-to-follow instructional videos. Acquire the skills to employ the same workflow and techniques for your future projects.
Embark on this enriching journey into the world of look development for game assets in Unreal Engine 5. By the end of this course, you’ll possess the expertise to create visually stunning and immersive game environments that captivate players. Let’s turn your creative vision into reality!
About The Trainer:
Harsh Chaturvedi currently serves as CG lead at The Mill and a Trainer at Technicolor Creative Studio and works. He holds a Bachelor of Science degree in Animation & Multimedia from Birla Institute of Technology, Mesra Ranchi. With more than 11 years of extensive experience in the fields of Computer Graphics (CG) and Visual Effects (VFX), Harsh has dedicated over 6 years to imparting his knowledge through training.
His passion lies in guiding, interacting with, and motivating students to refine their skills, ultimately helping them realise and achieve their dreams. Harsh takes immense joy in contributing to the growth and development of aspiring individuals in the field of animation and multimedia.
• Basic understanding of 3D applications i.e Maya, 3D Max, Blender.
• Reliably understand and apply feedback from Team leads and supervisors.
• Possess a strong understanding of poly count, mesh flow, UV, Texture, and rig.
• Should be able to work with all kinds of characters, sets and facial blend shapes.
• Adequate knowledge of Texture, shading, lighting, and rigging.
• Attention to high-quality details.
• Create and collect appropriate references for each new task.
• Good time management
New start dates are pending for all locations. Explore our learning resources & materials to get a taster of our courses and explore jobs at Technicolor Group.